![]() Housemarque has long been a talented game developer, but with Returnal it really feels like we have seen them take a step into the next phase of their studio’s story. And, if we are being honest, we didn’t know that was something we wanted. This is the first time the story has been more than perfunctory in a Housemarque game. On top of that, the people behind Housemarque have also managed to craft their first truly stellar narrative. However, Returnal also incorporates rouge-like elements and incorporates them into a metroidvania setup. So, most of their trademark style of gameplay is present here. It also has a pleasing array of unique, and interesting, weapons. Returnal’s gameplay has the same responsive, twitchy appeal as the studio’s other titles. What we didn’t know is that Housemarque wasn’t abandoning the genre, they were just updating it in a surprising way. They had become synonymous with the genre, so it really felt like we were seeing the end of an era. When Housemarque first announced that they were moving away from arcadey games, everyone despaired. Super Stardust 3D, and its many ports, is just an excellent game. The first-person VR mode, on the other hand, is enjoyable enough, but extremely limited. The PSVR is similarly very good, and the implementation of VR is subtle but very effective. If you have a Vita kicking around, it is absolutely a must-buy for the console. The Vita game, on the other hand, goes toe to toe with the PS3 title. However, it is a twin-stick shooter on a console that doesn’t feature two analog sticks, which is a problem. There is also a PSP, Vita, and PSVR version of Super Stardust 3D. Not many games from the seventh generation can make that claim. Also, due to its simplicity, it still runs very well and looks pretty sharp. It feels responsive, the weapons are enjoyable, and it fills the screen with enemies and bullets. Super Stardust 3D does everything you would want a game like this to do. In this way, it is almost like a mix between Asteroids and. It is extremely simple, but it is also infinitely replayable. This sci-fi title differentiates itself from other space shooters like Asteroids by having players move around a larger celestial body. Super Stardust 3D delivers that fast, frenetic twin-stick shooter experience that would expect from Housemarque. Their latest, PS4 launch title Resogun, shares some of Stardust’s spirit, but it’s a new experience a shoot-em-up in a cylindrical loop, built entirely from thousands of voxels. 50 level main campaign, 10 level multiplayer local co op campaign, 2 online competitive modes, 5 'classic' modes from the previous game, 1 bonus level if you defeated the final boss and 2 platform specific levels if you pre ordered. This is a remake of one of Housemarque’s earliest games (originally released on the Amiga). I dont know anything about Resogun but Geometry Wars 3 offers a lot of content.
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